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Totally accurate battle simulator first person
Totally accurate battle simulator first person







totally accurate battle simulator first person

The formation's unit count can be altered, so long as they can achieve their objectives. Then they will move back towards the enemies front line, catching the enemies disorganized and trapped. The berserkers in the back will launch themselves behind enemy lines, taking out archers, catapults, ballistae, and healers. I recommend placing them behind the brawlers, as this will protect them from arrows. The headbutters have one priority: Making an entrance for your brawlers. Then the headbutters, placed behind the brawlers, launch themselves at their enemies, which is really good at knocking down shields and dealing burst damage to enemies. When they get close to enemy range, they engage in combat with shields and axes, which are excellent weapons against sarrissa, farmers, and other units that attack with long melee weapons. The brawlers, which are amazing units, block arrows with their shields. Works well to shred enemy armies from all angles. This strategy should be placed close to the enemies for maximum efficiency. Rush: This formation definitely kicks things up a notch, costing 2150 points! (Note, it is often times best to use 1 less sarrissa than shield bearers with this formation, as any more would be vulnerable to arrows.) The sarrissa warriors are very skilled combatants, and can stab at foes through the shield wall without exposing their bodies to harm. The shields not only greatly harm enemies, but also work great at pinning the weapons to their sides, limiting their movement and combat capabilities. The line of units will slowly march forwards, and then smack and stab at enemies, quickly incapacitating them. Porcupine: This is one of my favourite formations! Even if it is rather expensive, it is great for stopping hordes of units, and it even works great against archers! This is a defensive formation.Ĭosting 980 Points, this formation is expensive, but works amazingly well to stop units like clubbers, squires, farmers, and archers. (Get it?) The bards will run around serenading enemies with their music while your arrows cut down all opposition! Inspired by "Piercing Music" level. The bards, often overlooked, are very efficient weapons of mass distraction! Shields would get in the way of your arrows, but bards are great at getting things out of the way. This formation is efficient because of one simple thing: Your archers have an unobstructed view of your enemies. After i tested it, the army beat 35 squires.įiring Range: Useful to attack at long ranges, cheap, and useful against unshielded enemies.Ĭosting 540 points, requires two bards in front of and out of the way of 3 archers. This strategy costs 2080 points, but it is so efficient that the price should not matter. Then, the harvesters can walk up to the disoriented enemy troops, and lay waste with furious swipes with their scythes. As they trip on each other, the hay balers absorb arrow damage for the harvesters and potion sellers. (four hay balers total.) The strategy requires that the enemy get splashed by the potion sellers, which is extremely annoying against weak hordes. Then, two hay balers in front of each harvester. The army consist of two harvesters, each with a potion seller on their side. It involves the enemy to have no rush units, but rather a weak unit army. Plague: This formation is heavily defence oriented. The protectors are to absorb any arrows, and also can be used to clump together a group of units to let the stoner get a good shot.

totally accurate battle simulator first person

The formation works by giving the stoner a clear line of fire, and having protectors in front but also out of the way. Stone Wall: Useful to take out weaker units, and works good against small amounts of shields.Ĭosts only 480 Points, and requires 4 protectors and a stoner. In this section, i will show you the best formations for specific strategies.









Totally accurate battle simulator first person